Catacombs was a game where you played a ranger that shot arrows and explored a dungeon looking for an exit. There were trolls, skeletons, and demon monsters. Each monster had its own generator block. A common way to use the block in level design was to have the monsters in a contained area and then open that area so they began to overflow out of the area into the main map. This way all of the sudden many demons were flowing over the map. A lot of the fun in the game was the editor, where you could make mazes with traps and use these generator blocks. I believe there were some simple triggers that would make doors disappear if you stood upon them and also keyed doorways. It might have also been possible to destroy walls with certain weapons, maybe fire arrows. You could pick up arrows, coins, and keys. I really enjoyed playing this as a kid because it was simple to make your own levels and you could have huge sprawling areas where there were generator blocks placed throughout making it a huge danger area. There was also a nice logic with making rooms and placing treasure in them like the experience of designing a dungeon with stages and difficult areas.
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