Categories
Anime

Belle (2021)

Digital Utopianism

The users in U hide their identities yet their identities are unique and idiosyncratic to them.

Although U promises that you can become a new person online, the avatar that U automatically generates captures the essence of a person. Even if users use U to escape themselves, their essence is immutable.

After Suzuzu sings as Belle for the first time with the help of her genius friend, Hiroka, she becomes an online sensation. Her likeness is remixed in various musical styles and outfits. Her song becomes part of a karaoke sim.

Many wonder about her identity. Who is she? Is she a celebrity? Suzuzu though is a normal girl unused to this kind of attention.

Branding is not important to her. Nor does she interact with her many fans. She is overwhelmed. She does not mean to portray herself as an elusive diva. Primarily U to Suzuzu is a means to an end; to work through personal problems, to find her voice again.

Questions

  1. How can we keep our feelings and identity safe while being true to ourselves?
  2. How can the online world positively influence the real world?
  3. How does U preserve identity?
Categories
Education

Record of a “speed dating” classroom management exercise

In an education class, we did an exercise called “speed dating.” It really had little to do with dating at all. It was more like you were “dating” a question.

All around the classroom questions were posted on the walls. The class separated into groups of 3 and answered questions posted on the walls. In our groups, we came up with a single best answer to each question through discussion and wrote our answer on the paper posted to the wall with a color pen.

Afterwards, all the groups voted on the best answer to each question by placing a star next to their favorite answer, but not their own answers. For whichever group got the most votes on a question, they “won” that question.

It was like an electoral college system too as there was also a competition to see who would win the most questions. The way it turned out, there was a 3 way tie, each group getting 6 questions.

Another way of scoring would be to take a popular vote, by counting the total number of stars that each group obtained but it worked out for a tie nicely the other way, and every group got extra credit instead of a single group.

Categories
Literature

Decoded, Mai Jia: Allegories of Genius

One of the chief difficulties of writing a book about mathematical genius is that the average person views mathematics as calculation or opaque. (Aside: calculation has lost its luster since the advent of the pocket calculator.) After a certain point, in Decoded there is no longer any detail about mathematics. The reason is probably that it is classified, but also that the writer could not probably do it justice or if he tried he would just confuse his audience, although some of us would like to understand the cryptography referenced. Maybe his approach here is the reproduction of a conversational technique that people dealing with difficult matters adopt: he is reporting only what his interviewees can report to him, a non-expert.

A lot of wild cardinal rules are made about cryptography that seem ridiculous on the face. For example, that a person is either a decoder or encoder. Or that once a person makes a cipher he is used up as a cipher is characteristic and must be unique. All of this is fascinating. The idea behind this might be that the nature of a task, not merely the native abilities of the practitioner, is what determines the result. Once one door is open another is shut.

Perhaps, making statements of impossibility is mostly a literary device in order to make the character of Rong Jinzhen, a practitioner of two worlds, unbelievable or one-of-a-kind.

There are many such allegories in the book and other devices used to indicate his genius. Here is his evolution of problem solving at different stages of life:

  • Spelunking into a cave without proper light
  • Performing tasks in darkness
  • Constructing a dark room yet not finding ones way out

Danger, traps. But due to his daring, he is recognized as a genius.

Categories
Computer Games

Games I have known: Snood

Snood is a truly bizarre game. Recently, in the past couple years, it was re-released. It is a game I played some in the distant past.

The way the game works is that there is a collection of faces that make up a bulk at the top of the screen. For all I know these faces are the snoods. The grid is triangular so the snoods are in offset rows. The arrangement depends on the level. You can have many different arrangements of snoods.

Snoods are different curious faces of different colors and head shape like square or triangle.

The faces are coming down at you. This is a precursor emotionally to Majora’s Mask. Not really. It is quite a strange game. When the faces fill up the screen and reach the bottom you lose. You win by clearing out all the faces or snoods. The way you do this is you shoot snoods with snood ammo which are snoods at a distance with a gun that has 180 degree range. By shooting at the wall at an angle, you can bounce the snood much like a beam of reflecting light.

When you shoot a snood and it reaches any other snood it sticks. This is the way you can lose aside from the snoods descending all at once by a buildup that occurs at the top over time. There is a danger meter on the side.

When snoods of the same type are altogether, I’m not sure how many, maybe three, they are eliminated and you get points. Any snoods that were hanging on to a group of snoods that were eliminated fall down but they do not harm you. They are also eliminated. This is the way to win.

The game resembles breakout but the strategy is not to chip away at the wall. You quickly realize that the way to play the game is to make a snood stalactite of snoods that you cannot use and to take away the base so that they all fall at once. If you try the chipping away strategy by making matches you begin to cover up the snoods adjacent to the snoods you are trying to match. Once you have the snood you need and you shoot it, you can hit one of these adjacent snoods and get stuck to them and not touch the snood you were aiming for. The gun is accurate but it is a mouse game and although in easy mode the line of sight extends all the way to the snoods and like a laser reflects off the border, my feeling is that aiming is difficult. It is like billiards. You have to shoot a relatively wide object through a small gap in order to have the right snoods touching.

The look of the strategy differs from other arcade games where often you are playing in a balanced way like moving right to left taking out enemies. It is similar to tetris in that the accuracy in how you place pieces really matters. In tetris though you are building up rows by carefully fitting pieces together. When you make a bunch of snoods that are meant to fall, you care less about the placement or what snoods they are, only that you get the right snood later on and you have a clear shot towards the base. If you miss that shot, the game is probably over because by piling on snoods they are much closer to reaching the bottom.

The game in its modern form had a payment model (the last time I played) that was arcade style. You paid for coins, sometimes you won coins too, and then got to play longer. It might have been an arcade game originally but I remember playing it on a Macintosh.

Categories
Short Story

SQL & the Wolf

SQL was out and about when he encountered a wolf.

“Hello,” the wolf said, “I am lost. Can you help me?”

A lesser squirrel would have run away.

“SQL the Squirrel at your service.”

“Dinner service.”

“Sir, please don’t eat me.”

“Why not?”

“If you eat me, I cannot tell you the way to go.”

“But I do not know where I am going. My instincts led me here and they will lead me somewhere else. They are my compass. I do not need direction.”

“But what about the big picture?”
“Big picture? What is a picture?”

“Um, the vast wilderness”

“What about it?”

“After I am gone, you will to go searching again and again. Compare that to me. I know where the trees are that bear fruit & nuts. Would it not be better if you had a place to stay?”

“Like where?”

SQL removed from his waist the smart watch that he used to track his steps. Laying the watch on the ground, he began to manipulate the screen with his tiny hands.

“You see this dot? This is where we are. According to this map there is a place called Duck Pond 30km from here.”

“That’s pretty impressive Squirrel. What else can you do?”

“I can read the news.”

“What’s that?”

“I can tell what is happening in the human world. For example, let’s look up Duck Pond.”

Although he did not have his phone, SQL was fortunate that this part of the forest was part of the mesh network he had setup with the other animals that expressed an interest in the internet.

“Duck Pond. A migratory site for birds. No road access. Large mallard populations year round.”

SQL & the wolf, whose name was Wesley, set out in the direction of the pond. They came to a stream that according to the map was a tributary that led to the pond.

“Just go down this stream and in a few hours you will reach the pond. Goodbye.”

Wesley looked uncertain. Before SQL left, he said a few things, like about how he would mark this spot with an X so that Wesley could visit again. Or, that the animals of the forest, could really use a guy like him, fast, able to travel far distances. This was new territory for Wesley, trusting someone. But he was curious what the squirrel meant.

Categories
Materials

An Informal Survey of Paper-crafting

Paper as a material is cheap, lightweight, bendable, fold-able, sleek, aerodynamic, absorbent, cut-able, punch-able, stack-able, mark-able, roll-able, printable, flammable and see-through.

It is relatively sturdy and highly compressed but also flimsy and rip-able or shear-able.

It can even be used as an instrument depending on the stiffness of the paper when waved or flicked or patted like a drum; rolled up and used as a bat.

It is also a building material, paper screens providing privacy or some newspaper on a window, or on a windowless building, paper pasted around framed openings can provide some protection from the wind and cold.

If you crumple paper up, it becomes a ball, or if folded tightly into a triangle, a paper football. Also, there are paper airplanes.

Of course, paper makes up books, magazines, receipts, currency, packaging, wrapping. However, these are made up of other materials.

There are many paper products that are similar in quality.

It is ubiquitous in crafting processes as a tool for measuring, prototyping, and as a waste byproduct in absorbing liquids and in forging metals that must be held together briefly.

Paper is fibrous. In paper chromatography, the paper is used to separate substances by distance traveled through capillary action. What causes pigments as in water color, ink, or graphite to stick to a page? Are these particles becoming trapped within the fibers of the paper?

Paper is treated chemically for magic or scientific purposes as in an invisible ink demonstration or flash paper, or as pH paper or a different test kit. Paper can also form a funnel or shoot or be used as a filter. Paper can also be used to view a solar eclipse through a pinhole.

Paper is also quite sharp with a cutting edge. It can be slid under or through objects like skin. It can be used to hide or press objects as in pressing plants or hiding objects in a book.

China and Japan are well known for their paper-crafts. From Japan, there is origami or paper folding. From China, there is Jian3zhi3 剪纸 or paper cutting art. A thin often red paper is cut very precisely creating a negative pattern of an object. These flat pieces of art are reminiscent of Chinese shadow puppetry, Pi2Ying3Xi4, 皮影戲. Also, there is kite and lantern making.

In origami, folders manipulate the paper into convex and concave areas that form creases in new areas. Another form of origami called kusadama fits together repeating elements to create geometric shapes. In some forms of origami, cutting and gluing are permitted.

In the west, generally, paper craft took a different form. There is papier-mâché which is used to make models, puppets, dolls, or a piñata. There are paper boats and hats that can be made out of newspaper. The boats are waterproofed with a sealant. Streamers used as decoration. Confetti thrown at parties. Another party favor is the cascarón which is an egg filled with confetti that is sometimes attached to a paper cone and used to hit people over the head.

Other paper crafts include bookbinding, collage, scrap-booking, and printing or mimeographing office or promotional materials, posters, menus in mass production.

An interesting aspect of some paper products is the perforated edge. How is a perforated edge made? Is there any waste when you make a perforated edge like in hole punching? A paper can be creased a few times and carefully pulled apart but the edge will look rough. Separating a perforated edge, the sound it makes, is one of the small pleasures in life. (I wonder also if you can achieve an optical effect by shining light through a perforated edge.)

Another use of thin paper is in relief drawings where by taking charcoal or graphite you can take a rubbing of a textured object.

Thicker paper and other sturdier material like cardboard allows the creation of more rigid structures like models.

In cardboard, corrugation, placing a wavy piece between two flat pieces, creates cells in the shape of trapezoids. Thus is it also pin-able.

Cardboard or any thicker piece of paper, card stock, can be built up in layers to create a 3D model like a topographical map. Architectural models often employ this technique to create a landscape or foundation on which to place a structure which can also be made of construction paper. A model of a building is created by adding elements together rather than subtracting pieces from a single material as in sculpture. The creation of models by layers is like sculpture and the technique is the same one used in calculus to approximate volume by slices.

Categories
Computer Games MacOS

Games I have known: Castle Mouse 2000

Castle Mouse 2000 is an old Mac puzzle game. The goal of the game is to scare a mouse into a hole. The game takes place on a small tile grid of around 10 by 10. On this grid are small animal sprites each taking up 1 cell. There is a progression of animals ranging from small to large: mouse, cat, dog, etc., all the way up to lion, bears, and an elephant, probably though I don’t remember all the animals. The animal of one larger size when adjacent to the smaller animal scares that animal in the opposite direction. The elephant can also be scared by the mouse.

As a puzzle game it is very interesting somewhat similar to the game Rush Hour, the game where you slide blocks out of the way in order to clear a pathway. Though, not quite the same, as you are given a setup and asked to add pieces that will allow the mouse and any other animals to interact in a simulation.

There must be some rules about blocking and stopping animals. I seem to remember say a cat bordered at some distance by two dogs that would move back and forth like a trap. What if this animal was blocked in its motion by another animal that did not interact with it? If that animal clears the area where the cat moves back and forth, does the cat continue to run in the direction of the opposite dog for eternity? I also remember that when two animals collided at the same cell in the sense that the movement animation would cause them to overlap in that next instant they would bounce backwards the path that they came. I think it is possible that when an animal is blocked it just stops and will not continue to move once its path is cleared. This allows the option of another animal changing the direction of the once moving animal sometime down the line.

Let me cook up an example of a puzzle with numbers denoting the animals of different sizes, 1 being the smallest, and 0 giving the hole.

0....1.
5......
.......
......2
.3.....
Place 4

On this small grid, where the periods are spaces, by placing the 4 underneath the 5, on pressing go, the 4 will be sent down to the 3, the 3 sent to the right, the 2 up and the 1 sent to home, resulting in the following outcome.

0.....2
5......
.......
.......
4.....3
Categories
Movies

The Intellectual Property Message of Pixar’s Coco

A world in which the memory of a person imbues that person with strength or after death the inequalities are preserved is one where canonization directly benefits the ego of a soul and goods are transferred to the spirit world in material death ceremonies.

One metaphysical question is whether the souls in the world of death are existing based on the memory of living people or the historical record? There is no person alive that has a memory of another person that was born over 250 years ago. If this were the case, a person reaching their 125 year would have to remember meeting someone that was 125.

If it is also the case that a person is imbued with power based only on the reproduction of images of that person and the viewing of that person, then figures in the mass media are extra powerful. However, if it is only through the memory of the person & a personal connection, although the number of people that have heard about a person are great, the actual psychic energy that imbues them with strength is much weaker.

The custom of remembrance in the mind and memorials both make up the economy of health and wealth in the underworld.

Scoundrels that have stolen the works of other reap the benefits of this also in the afterlife and deprive those bereft souls of safety and comforts. Even in the afterlife people are consumed by the idea of meeting and paying attention to their idols, entertainers. In the absence of bodily need, entertainment & past times, like singing, dancing & gambling make up the prime activities. Certain activities like running a plant or electrical or water system make no sense in the immaterial world unless the immaterial world is more like a plane of second life and comparable to the material world in the needs of its inhabitants.

Justice is eventually had for the musician that had his songs stolen as the events were not sealed at death but played out in a drama where that information is passed back to the world of the living, leading to a contestation and rewriting of history in the material world. This feeds back into the immaterial world and futures change. A person who was boosted by idolization is then rebuffed by all his fans.

A person is remembered by their contribution to humanity and their family & friends. The result of this in the soul world is a society of celebrity. Given a chance to read a well-known author and an unknown one, a person will choose the well-known one even if this monopoly produces suffering from a lack of remembrance. As a networked phenomenon, the unknowns drop out, and the knowns spread through the reproductions of their work. There is suffering in the afterlife, not only from regret by souls, but in that not more is known of the people in the past by the living. This is one conclusion.

There is a theoretical possibility that a soul has memories of the past world and that his relatives exist at a deeper layer not accessible. Otherwise if all the people existed in the soul world layer 1, a single household might contain a multitude. Although it is possible also that they just live somewhere else. The Greek philosophers only speaking ancient greek have walled off in a replica. If not for the possibility of isolation and travel, the soul world would be a celebrity driven oligarchy, possibly a totalitarian state where food from offerings is doled out to weak and unknown souls for their services, their passive income a fraction, an offering only once in a while or not at all.

These are some theoretical metaphysical considerations to the problems of memory or attention as a fungible thing that plays a substantial role in an unseen layer of existence.

Categories
Short Story

Mech-Cat Frisby Post-Notes

What are the qualities that give Mech-Cats a soul? Also, what is programmed vs. nurtured?

  1. The mech-cat is a real object. It is not drawing on an unlimited amount of data. It cannot perform an unlimited amount of operations. The brain is finite and so is the system of the mech-cat.
  2. Even so this makes the mech-cat more like an animal or human than a computer. It would be uncanny if a robot could remember every single thing it has ever experienced and recall it instantaneously. What the mech-cat must do is have a high quality source of information from its senses that overwhelms the memory systems so it is forced to extrapolate & synthesize from the data. For example, if you look at some scene and then look away so it is partially in your view, you are taking in a new scene but parts of the old scene are there. Is it the same scene in your mind? Or is it slightly different in your vision? Another example say there is a system that you have studied well and you are asked to reproduce it. While producing it you are not merely copying the old system but doing something else, understanding its operation, entertaining new ideas, even if you were going through the motions of producing normally, for a human it would not turn out the same. If you are merely photocopying it then you get an exact replica but if there is thought put into it the product is different.
  3. What part of the vision system is programmed and which is nurtured? Part of the story is that the mech-cat is programmed to discern between living and non-living things. I think the reason for this is that a human is special. Maybe if their senses are good enough and their programming was good, they would learn without that. But unlike a baby, they are not exactly dependent on people. I believe that life learns what other life is through the early growing process, but since mech-cats are already complete they need this programmed in them.
  4. Another piece of programming is reflexes. I think this is important so even in the example where a robot hand & a human hand are moving, the mech-cat needs to dodge. There is a practical reason too because unlike a living animal it cannot repair it’s own damage. I think in my story anything like the cat being able to recreate its own solar cells or grow muscle is too sophisticated.
  5. This also relates to other programming with self-preservation like with pains. I think for a mechanical being especially for some reason unlike a living creature, it will take longer for them to attain a soul. This is a bit of a cheating concept because I’d say they do have souls yet unlike people it is tough to say whether they are purposeful which is a semi-necessary condition perhaps, but not a sufficient condition for a soul. It is just a recognition that it might take longer for anything to make sense to such a being.
  6. A lot should make sense in terms of its chemical instrumentation. I’m not sure it really understands chemistry, maybe it does, but in a sense this makes the mech-cat a whole lot like humans right off the bat. They are concerned about the same things. They are partners. Humans just like mech-cats want sunshine and clean air. Humans can taste something and understand it is not good because it is bitter. I think only later on would a mech-cat perhaps really understand the why or how of things. I’m sort of imagining a being that can run through some programming and maximize some quality in their environment, but since the environment is very complex and new with a human partner it must adapt its behaviors. Suppose there was a vat of clear liquid and the human was a chemist: he knocks over the liquid and it is a strong acid. It burns a hole in the ground. Perhaps the mech-cat could identify it using its chemical equipment or ask the human on the tablet or any other actions that would lead to an increase in safety. This would be also very important information that would stand out for this particular Mech-Cat.
  7. A big part I think in what makes a soul is the differentiation which cannot be programed exactly. It is differentiation through life which is a semi-random process opposed to say a random number generator in a personality module. A part of this is accomplished in the training center for mech-cats. The testing by humans is one part of this differentiation and the mech-cats themselves the other. What is alive about mech-cats is all the programming they’ve been given which is new to them and how they look and behave to each other. I once read a very interesting story about the many-worlds hypothesis. https://www.tor.com/2020/07/28/hugo-spotlight-ted-chiangs-anxiety-is-the-dizziness-of-freedom-transforms-the-familiar/ It was that there were parallel worlds and it was possible to interact with one of these parallel worlds and at that moment destroy the identical-ness between the worlds by this interaction. So by interacting with yourself to say tell him to take a job whereas in your world you don’t take the job, you can run experiments. But they turn out to be different people. I think reality would be similar for the mech-cats. I think it is beneficial for many mech-cats to be together for a time so that they understand there are differences between them and so that they might have a feeling of camaraderie or being part of a collective. I feel that if there is an AI or a robot of great sophistication like the mech-cat, you have to raise it like a child. The mech-cat has a job but it is still a pet so it shouldn’t have any responsibility. It can be given a certain amount of tasks which might be subroutines that human owners might really want like restrictions like not going into certain areas or scaring off mice, but its learning for these things is pretty minimal because unlike a human it is not expected to create his or her own environment or have to learn everything through language. This might be another useful piece of programming for the mech-cat to have, human language, but I don’t think it is necessary because for a lot of simple things in a household, an animal learns through positive and negative reinforcement, even simple commands. I don’t really know how intelligent this animal is to be. I left the “electronic brain” aspects out because I simply couldn’t think of the right thing. Humans have plasticity, neuronal generation. This one facet is hard to capture with computers because although they take in data, they can easily throw out data and take in new data, whereas making a neuron seems like a much more interesting and indeterminate process. It is possible to simulate a neuron and the plastic part is I suppose a neural network because simulated neurons are very simple functions but in aggregate they can do complex things. The problem here is one of efficiency. A human is able to accomplish so much without using a ton of energy. I believe the mech-cat should have some of both: a silicon computer and something else that is more plastic. In popular sci-fi, AIs sometimes become super-intelligent and runaway from their creators by having computer hardware moved or adding more servers to their network with backups and greater CPU, so in this sense an AI is getting smarter or growing. What I imagine for the mech-cat is some kind of material that can become dense and more intricate on the interior from exertin an electrical signal or adding chemicals on the exterior, and so it is is limited by the cavity in the mech-cat. Maybe it is a different form of memory device; like a brain, it could be an object that strengthens repeated signals and weakens signals that come in less frequently. Since the mech-cat is able to do some chemistry, perhaps it could add to this, and build the structure like a crystal very slowly. Perhaps, also in the body of the mech-cat is a chemical bank that he could add to very slowly and that he could draw on.

Questions about the solar panels: In order to create a surface that is flexible out of cells, how do you accomplish this? How can you do it so it fits over what are like muscles that stretch and move in a large range of motion, even fold and turn over oneself like skin that is pulled?

Categories
Computer Games

Grunt: Games I have known

Grunt was an old platformer for the Mac. I played the shareware version. Thinking back now, I should have purchased a copy as I liked the game so much and it would have made it more playable. As a kid, starting a game over and over from the very beginning and getting to the furthest room possible adds to the challenge, though now it is clear that this is why I never beat the game because that kind of way of playing is somewhat insane. https://www.macintoshrepository.org/3496-grunt

In the game you play a rotund pig that stands upright and looks a bit like Robin Hood with a cap and tunic. The goal of the game is to explore a large dungeon with many levels and rooms. Each room is a screen size and rooms can have multiple entrances and exits that lead to other parts of the dungeon. You can find keys that open up different doors. One of the charms of this game is the variety of levels. At the beginning levels are simple colored brown and green, but levels and doors near the end are red, blue, steel, and all kinds of psychedelic colors. A door might indicate what type of level lies behind it.

You gather different ammo arrows and fireballs, maybe something else, and dispatch with enemies that are blocking your way. Ammo is very limited and lives are few. Enemies might be bouncing or pacing on a platform, or they follow you around. Another way of dying is falling or hitting spikes. If you duck, which is an important mechanic for getting under walls while traveling on a moving platform, and you get up under the wall, you also die. This is the main source of sound in the game except for some intro lute music, the sound of a fireball sounding like something getting hit and burning, and the sound of death being a squeal. To begin with you only had 3 lives though you could gain more by finding them.

Grunt had an interesting movement mechanic. Grunt is a pig with a large oval body standing on two little feet that are always running. Grunt can stand on a very thin platform because his feet are quite small. However he can accelerate quite quickly and had quite a bit of intertia, so if you are on a small platform, say you have just jumped there, you might need to quickly adjust in the opposite direction so you don’t fall off. If you are in air you can actually move slightly in the direction that you are running, so you are accelerating in a direction without there being an obvious force in the opposite direction, like when you walk on a platform. It is such that if you are running quickly, and quickly turn directions on an edge, the inertia attained during running will move you in that direction, but since you turned quickly and started running, you will move then in that direction, making an overall U-turn in air. Therefore if you are under a ceiling which is also a platform, and falling off the edge will bring certain death, you can do this maneuver to run beneath the ceiling and quickly change directions and jump on top of the platform which was just the ceiling. This type of jumping maneuver is the hardest in the game. Another movement was running and sitting, and thus sliding. It was important to gain enough speed while sliding so you didn’t end up underneath a wall. The other very difficult part is to stay on a moving platform. I believe you have to move with the platform to stay on top of it and so if the platform is small you are constantly moving and making slight adjustments, maybe even jumping to avoid an obstacle. This detail might not quite be right, but moving on a moving platform to say do a hurdle is something I remember. There were also elevators.

Overall, the game was very difficult, with lots of need to conserve ammo and a tantalizingly difficult dungeon with many doors that led to far off regions.